Wednesday, October 26, 2005

Shadow of the Colossus


I mentioned over at the Aggro forums a game called Shadow of the Colossus. Well, I ended up buying it last night. Basically the game is a series of boss fights. There is no leveling, no upgrading armor and weapons, no skills to learn. It is just you, your sword and bow, and your horse named Agro. You start off by bringing what we can only assume to be the main character's dead love interest to a templed "at the ends of the world" to try to bring her back to life. Some sort of deity then talks to you and tells you that there may be a chance for it to help you bring her back to life, but there is a catch of course. It wants you to destroy the Colossi of the world.

Sound fun?

So you set out on your journey to slay these enormous beasts. So far, they have been fairly easy to find (though I have only killed five of them so far). You raise your sword in the air and beams of light point you in the right direction. The real fun begins when you actually find the Colossus. Some stand on two legs. Some are four-legged beasts. My favourite so far has been the one that flies (though I know there are more flying ones, I have only gotten to one so far).
Now, you think, "cool I'm going to kill a three hundred foot monster composed of fleshy meaty stuff and weird stone implants!" (they are literally made of stone and flesh). But.. it isn't quite as easy as it sounds. You don't just hack at it's legs and it falls over dead when it's HP reaches zero.

You have to climb up on top of the beast to hit it where it hurts.

So the main part of the battle is figuring out how to get on the things. Sometimes you have to just hop on, sometimes you have to bring the thing to it's knees to climb on it, and sometimes you use the monster's own weapon to get ahold of it. And they don't just let you climb all over them with impunity.. they will often shake violently to try and get you off. There is a gauge that tells you how much longer you can hang on before you lose your grip, and the harder the Colossus shakes, the faster the gauge goes down.

The fight, however, is quickly ended. The "soft spots" on these things are the very definition of soft spots.. a few sword thrusts and you can bring the beast down.


So what do I think? So far, I am loving it. It is a game that, if you were so inclined, you could just pick up and go. Meaning you can put it down for an extended period of time and pick it up again without having to relearn how to play, as is often the case with RPGs and the like. I myself don't see putting it down to be an option. I find it pretty addicting. My only worry is the replay value - the fact that once you figure out how to actually get on the Colossus and get to it's soft spots, the battle that first took you thirty or fourty minutes turns into a ten minute deal. I have heard that they have things to do even after you finish the game (but don't know for sure), so here is to hoping.

I do have to say that at times the camera angles/controls can be a bit frustrating. But I also have to say, that even in spite of this, I don't find it to be that big of a deal. Yeah, I'll bitch about it when it happens, but the truth is the way they made the camera move makes the game so beautiful, that I honestly don't mind (in retrospect). It has a VERY cinematic look to it and the visuals just blow me away when you are engaged in combat with these things.

Overall, a great game so far. I'll be sure to at least post again when I have finished it. I highly reccomend this to anyone, at least just for a great rent if you don't want to shell out the money for it.

And I didn't even know about this game until two days ago when I read this comic at GU.

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